1. place dependencies to system folders
copy header files into C:\Program Files(x86)\Windows Kits\8.0\Include\um\gl
copy lib files into C:\Program Files(x86)\Windows Kits\8.0\Lib\win8\um\
copy dll files into C:\windows\SysWOW64\
By placing dependencies into system folders, one doesn't have to specify directories from Visual Studio side. However, if you wanna run your project at any place without messing up the system folders, try the procedure below.
2. place dependencies to arbitrary folders
Assuming header, library, and binary files(.dll) were placed in an arbitrary folder, i.e.
header and lib were placed in 'C:\Project_Folder\Dependencies\gl\'
binaries were placed in 'C:\Project_Folder\Dependencies\gl\bin\'
header and lib were placed in 'C:\Project_Folder\Dependencies\gl\'
binaries were placed in 'C:\Project_Folder\Dependencies\gl\bin\'
Here is how to set up these directories with visual studio
(1) header and library
header: Propoertie Pages\VC++ Directories\Include Directories\
library : Propoertie PagesVC++ Directories\Library Directories\
(2) linker
Linkers can be specified through
Property Pages\Linker\Input\Additional Dependencies\
or added in the code as
#pragma comment (lib , "glew32.lib" )
#pragma comment (lib , "freeglutd.lib" )
#pragma comment (lib , "glu.lib" )
#pragma comment (lib , "glut.lib" )
#pragma comment (lib , "glut32.lib" )
(3) binary
In order to have your application run smoothly, the OpenGL binary files have to be placed in the same folder with your application(.exe). You may copy OpenGL binary files into each of the output folder of your project, or you could switch the project output dir to where the OpenGL binaries located. The output dir can be specified at: Propoertie Pages\Common Properties\General\Output Directory. Note: end the directory with a trailing slash, or VS will throw a warning.
The whole procedure can be done through project properties page for each single project. This can also be completed at View\Property Manager to avoid repeating the same setup for different projects. Once directories were added through property manager, the properties will be applied to all projects automatically.
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